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1. weapon optimisation - in Feedback/Requests [original thread]
*Looks at ScR.* "Ok."
- by Martyr Saboteur - at 2014.03.18 16:11:00
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2. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Bump.
- by Martyr Saboteur - at 2014.03.17 05:52:00
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3. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Let's count the things a Gallassault can do better than an Am assault. 1.) Armor Tank 2.) Speed Tank 3.) Buffer Tank 4.) Stealth Tank 5.) Regen Tank (Armor) 6.) Scan Tank 7.) Hack Tank At least the Amarr can Stamina Tank better... Oh wait, the G...
- by Martyr Saboteur - at 2014.03.13 19:39:00
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4. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Korvin Lomont wrote: Martyr Saboteur wrote: Better idea: add 95 base armor to all Amarr Dropsuits. The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced Armor Plate for free. As far as I know they ge...
- by Martyr Saboteur - at 2014.03.13 19:27:00
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5. Whats the tool that heals players? - in Feedback/Requests [original thread]
Repair Tools? Those will cost between 13-36K ISK at Prototype Tier in 1.8 Or do you mean Nanite Injectors?
- by Martyr Saboteur - at 2014.03.12 21:29:00
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6. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Better idea: add 90 base armor to all Amarr Dropsuits. The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced Armor Plate for free.
- by Martyr Saboteur - at 2014.03.12 21:08:00
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7. I know this could be beating a dead horse... Invert X,Y for mouse. - in Feedback/Requests [original thread]
Hold the mouse backwards, use your palm to aim/fire. Just a temporary solution until CCP fixes it... in 2 years.
- by Martyr Saboteur - at 2014.03.12 02:50:00
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8. Assualt Rifles - in Feedback/Requests [original thread]
BL4CKST4R wrote: Doctor Day wrote: Nerf'em quick AR is one of the worst weapons now? wut? The AR is far from "one of the worst weapons". Being worse than CRs and RRs doesn't make it a bad gun. Its still the 3rd/4th (tied with ScR) best...
- by Martyr Saboteur - at 2014.03.12 02:42:00
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9. new mimnatar assault bonus - in Feedback/Requests [original thread]
Uh.
- by Martyr Saboteur - at 2014.03.11 18:27:00
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10. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
OK. Maybe they wouldn't set them off, but they would be rendered useless. However, this is a vidyagame. Having them explode from incoming rounds and collisions increases the fun.
- by Martyr Saboteur - at 2014.03.11 00:10:00
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11. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Sigh. You're slipping KAGE. You still make nicely presented posts though... I misread something... NVM. You're good. Edit again: Nope. I read it correctly.
- by Martyr Saboteur - at 2014.03.10 04:40:00
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12. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Swarm Launchers: About 12-15 seconds for HAVs, 5-7 seconds for LAVs/DSs, 6-7 seconds for DSs. Forge Guns: HAVs(8-11), LAVs/ADSs(4-5), DSs(5-6) Plasma Cannons: HAVs(11-20( or 2-3 shots)), LAVs/ADSs(5-13(1-2 shots)), DSs (5-13(1-2 shots)) AV gren...
- by Martyr Saboteur - at 2014.03.09 16:57:00
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13. [REQUEST] ASSAULT weapon variant SKINS - in Feedback/Requests [original thread]
Sidearms too. I want a white TT-3.
- by Martyr Saboteur - at 2014.03.09 14:40:00
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14. Scrambler Rifle 1.8 Nerf - in Feedback/Requests [original thread]
xSir Campsalotx wrote: Scramblers had the highest dps in the game, the other rifles got nerfed its balanced. Scrambler Pistols have the highest DPS in the game, and they have held that crown since they were released. 4300 potential DPS is har...
- by Martyr Saboteur - at 2014.03.09 09:03:00
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15. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Martyr Saboteur wrote: Nope. I won't agree with anything that takes away my sidearm. Perhaps you could make a suggestion for a fair slot allotment across the logis then? Perhaps an argument as to why the Amarr needs ...
- by Martyr Saboteur - at 2014.03.09 05:40:00
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16. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Nope. I won't agree with anything that takes away my sidearm.
- by Martyr Saboteur - at 2014.03.09 05:24:00
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17. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Martyr Saboteur wrote: If REs are detonated by an electrical pulse, Plasma, Railgun Rounds, and Scrambers/Lasers would all set it off. In fact, the only weapons that wouldn't set it off would be Minmatar o...
- by Martyr Saboteur - at 2014.03.08 20:40:00
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18. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
If REs are detonated by an electrical pulse, Plasma, Railgun Rounds, and Scrambers/Lasers would all set it off. In fact, the only weapons that wouldn't set it off would be Minmatar ones. Ironic.
- by Martyr Saboteur - at 2014.03.08 20:19:00
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19. Headshot = Instant Death - in Feedback/Requests [original thread]
Godin Thekiller wrote: Martyr Saboteur wrote: Dropsuits are tough, really tough. Just firing a Laser Rifle without a dropsuit for even a small amount of time would give you a lethal amount of radiation if you aren't in a dropsuit. It would ...
- by Martyr Saboteur - at 2014.03.08 07:38:00
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20. Headshot = Instant Death - in Feedback/Requests [original thread]
Dropsuits are tough, really tough. Just firing a Laser Rifle without a dropsuit for even a small amount of time would give you a lethal amount of radiation if you aren't in a dropsuit. It would probably permanently blind you and give you 2nd degr...
- by Martyr Saboteur - at 2014.03.08 07:04:00
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